Takes place in a meeting room with a formal presentation station and a seated audience. Length is one hour unless otherwise noted.
Lecture—one or more presenters, each of whom address the audience independently. Content should be of high interest and widely applicable to the broader ISTE audience. Content should educate, inspire, challenge, and/or provide specific implementation ideas. For a particular project or initiative, the focus should be on replicable ideas, e.g., what works and under what conditions rather than an historical or detailed account.
Panel—main presenter serves as moderator for his/her co-presenter panelists. Content should lend itself to a variety of perspectives with the moderator focused on creating a cohesive presentation.
BYOD (Bring Your Own Device)—hands-on exploration of software or resources via participants' own laptops or devices. Plan for an interactive, hands-on environment similar to workshops and a reasonable amount of content to cover in the one-hour time frame. (Note: Not suitable for sessions featuring bandwidth-heavy MUVEs or requiring specialized software that isn't widely available or can't be downloaded from the Internet.)
IVC Showcase—30-minute presentations by interactive videoconferencing (IVC) leaders and innovators showcasing their programming content and classroom initiatives via videoconferencing from their home locations.
Learning Station Session
Takes place in an open, public environment with multiple presentations taking place at once. Presenter(s) interact informally with attendees who visit their station. Length is two hours unless otherwise noted.
Poster—content should focus on the implementation of a lesson, curriculum, technology, model, or project, or demonstrate a good electronic resource/tool or practice in teacher education or for securing or maintaining the technology infrastructure.
Global Collaboration Project—content should focus on curriculum/projects that involve collaborations between or among learners in different countries.
Student Showcase—content should focus on student work with K-12 students presenting their projects.
Research Paper Session
Features original research on the general theme of using technologies to enhance education. Proposals are double-blind peer reviewed. Presenters retain copyright privileges.
Roundtable—multiple papers presented concurrently in an informal table discussion format in the same room during a one-hour time slot. No presentation equipment or electricity will be provided. Presenters may elect to bring their own laptops to present key findings in their research, if needed. Each roundtable will accommodate up to nine people.
Presentation—two or three papers presented consecutively in a formal lecture format in the same room during each one-hour time slot. Each presenter will have 20-30 minutes to present his/her paper, including questions and comments.
Supplemental hands-on or activity-based sessions that provide more focused exploration of instructional strategies and applications, and allow participants to delve more deeply into specific topics, learn new skills, and create new instructional materials. Enrollment is limited, and preregistration and additional fees are required.
Mini—90 minute hands-on sessions that focus on modeling a single project-based learning unit or mastering a specific productivity tool or skill that you can then take home and implement tomorrow.
Half-Day—3-hour interactive sessions that focus on broader curriculum integration and/or multiple skills acquisition.
Full-Day—6-hour immersive sessions that focus on whole program or project development and/or intensive skills acquisition.